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3 Sound Design Myths that Are Holding Us Back

Ahoy-hoy friend,


Let's talk about the most interesting subject in the entire world...


Texas. πŸ‘πŸ½ Airport. πŸ‘πŸ½ Logistics. πŸ‘πŸ½


Oohhooo yes you're in for a real humdinger today.


You see, many moons ago, an airport in Houston, Texas was getting a ton of complaints.


Why? Well, the checked bags were simply taking too long to come out onto the baggage claim carousel.

God, this is riveting

So, the airport thought of an obvious solution: hire more people to make things faster.


Even though bags were now coming out much much quicker, people were still complaining at the same rate.


So, they thought of a perfect solution: Instead of speeding up the process, they slowed down the passengers. They moved the baggage claim further away so that, by the time passengers got to the claim, the bags were ready to be picked up.


It actually took objectively MORE time to pick up the bags, but all the complaints stopped entirely. It felt like the bags got out onto the carousel faster, but it was really just a myth.


And although some myths, like the one above, can make us feel better, there are many that can hold us back, especially when it comes to our work.


So let's cover a few of the most common myths that sound designers hear and tell themselves all the time.


"So, Akash, you molten chocolate marshmallow bonbon," you ask "what are we going to be covering today?"


Part 1: Gear, and how much it matters

Part 2: Free sounds

Part 3: Paid plugins


First, we hear about gear all the time

And how it doesn't matter that much.


And yes, that's 100% true. So long as you have a working microphone and a working computer, you'll be fine. You can get an amazing amount done with just those tools.