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LEARN SOMETHING NEW
I want to help my fellow game developers bring their careers to the next level.
I write about life, the industry, and how to better yourself so that you become more successful.
Let me know what other topics you want to see covered, and how I can help!
I've also written a book that you can purchase on Amazon!
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Make Networking Work for You
It may not seem it from those who have met me, but I'm an *extreme* introvert. If I didn't have to leave my house ever again, I wouldn't. So, over my 13+ years in games, I've had to find ways to make networking work for me. Essentially, I have to either enjoy it, or find some way to be forced into it. For me, what's worked has been: 1. Hosting a podcast - I get to stay at home and meet tons of interesting new people from all over the world. 2. Helping run the Seattle Game Aud
Akash Thakkar
5 days ago1 min read


Do Things that Don’t Scale
Some of the best advice I ever got from Ramit Sethi was "Do things that don't scale." When running a business, all of the common advice focuses on scaling. Can the work be done faster/cheaper/with fewer people? But, when we overfocus on scaling, we lose our humanity. We see the results of this daily with the enshittification of products, customer service, and the internet as a whole. When we do things that *don't* scale, we actually take the time. We respond to our students t
Akash Thakkar
Dec 30, 20251 min read


Stop Trying to do “More”
There's an intermediate stage where, as freelancers, we start to think of all of the extra stuff we could/should be doing. Should we start a new part of our business? Should we build a new product? Should we do more more more? Sometimes, the answer is yes. But, I've noticed that we think of "doing more" as a way to avoid doing things *differently*. We get into a state where we're doing a lot of hard work, but ultimately, have very little productivity. Sometimes, "more" isn't
Akash Thakkar
Dec 23, 20251 min read


Make Garbage
Allow yourself to make garbage. It's the easiest way to practice your craft. Whether it be a redesign, a preset, some layering work, a new piece of music, or literally anything else, just allow it to be terrible. *Try* to make it terrible. No one needs to know about your trash experiments. They never need to be shared. But, if you stick to it, you'll wow people with your skill, and they'll assume you've never made anything bad in your life.
Akash Thakkar
Dec 16, 20251 min read


Accept the Irregularities of Your Day
We've all been there: you have a meeting at 4:00PM and it's currently 7AM. Of course that means it's time to just sit there and stew for 9 hours until the meeting actually happens. This is doubly-true for my fellow ADHD-havers. But, I've started to do the following to help mitigate that Meeting Miasma™: 1. In the morning, I acknowledge that the day is going to have interruptions, and that that's fine. I'll schedule less on my plate as a result. 2. I still allow myself to sit
Akash Thakkar
Dec 9, 20251 min read


You Can Work For Free, But Don’t Work for Nothing
A common question that every creative asks is "can I work for free?" Of course, there are a thousand nuanced answers to this, but my simplified take is: "you can work for free, but don't work for nothing." Ideally, yes, you get paid. Even if you're at the early stages of your career, it's good to at least try and get some sort of monetary compensation. But, barring that, ask for *something* in return. Connections in the industry, tickets to conferences, profit shares, and ski
Akash Thakkar
Dec 2, 20251 min read


It’s More Important than Ever to Generate Your Own Experience
Unfortunately, internships and beginner-friendly entry level jobs in game audio are few and far between. So, it’s more important than ever before to generate our own experience. Whether it be through game jams, student work, or mini-projects that satiate your curiosity, all of those little bits of experience go a long way. The output doesn’t always need to be amazing, but the sheer fact that you’re doing something, *anything*, of your own accord is immediately impressive.
Akash Thakkar
Nov 25, 20251 min read


Frustration is a Sign of Learning
As we become more advanced in our skillset, we can also become more frustrated. The smallest things start to become tougher as we refine, hone in, and improve in the tiniest ways. And often, our attempts feel like they yield no results whatsoever. It feels like the total opposite of when we were a total beginner, where massive improvements were much easier to make. But that frustration is often a sign of learning and progress. Yes, a good teacher, system, or tutorial can get
Akash Thakkar
Nov 18, 20251 min read


Anyone Can Be Taught to be a Good Composer
Many moons ago after one of my classes at Berklee, I remember overhearing the always-wonderful Michael Sweet say something to another professor: "Anyone can be taught to be a good composer." Even though I was but a humble eavesdropper in that moment, that statement has stuck with me ever since, and I feel you can fill in the word "composer" with almost anything. While it often feels that meany of the skills we need to learn to become full-time creatives are mysterious and imp
Akash Thakkar
Nov 11, 20251 min read


This Skill Ensures That AI Won’t Take Your Job
Many of my online and 1-on-1 students have been asking: "What about AI? It can make music and sound, so there's no reason they would hire a person instead." I get where this worry is coming from: We're hearing constant fear-mongering about how the AI revolution is here, and how we just need to roll over and realize that our work is just going to be replaced. But, there is a skill that my fellow audio folks and freelancers can focus on that is irreplaceable, rare, and will be
Akash Thakkar
Nov 3, 20251 min read


Focus on the Problems You Solve
I’m in the midst of running my cohort-based course for boosting the careers of those in game audio, and this week, we started to work on our positioning. We’re really starting to think more deeply on the sorts of problems that we audio folks are truly solving. Ultimately, we’re wondering: What are we helping with that goes beyond just “making good sound/music?” All too often, we think just because a developer or director says they need audio, that that’s the only issue we’re
Akash Thakkar
Oct 28, 20251 min read


It’s Impossible to Know Where Your Goals Will Take You
My favorite time to set goals and think about the next year is October.
Akash Thakkar
Oct 21, 20251 min read


How to Find Game Audio Work (Even When the Industry is Imploding)
You've probably noticed that the tech and game industries are in an... interesting position right now. Mass layoffs are the norm, it...
Akash Thakkar
May 5, 20255 min read


How to Get Good at Sound Design (Even if you Have No Idea What You're Doing)
In my last two newsletters, we talked about the deep frustration of learning sound design , and how to think like a storyteller when you...
Akash Thakkar
Mar 5, 20254 min read


How to Make Sound Design A Lot Easier
If you view your sound design from this angle, things suddenly get a lot easier.
Akash Thakkar
Feb 24, 20252 min read


The Deep Frustration with Learning Sound Design
There's something that happens to most sound designers that I call “The Silent Spiral.” This is the horrible downward spiral that happens...
Akash Thakkar
Feb 18, 20252 min read


Why Niching Down is So Important
The less you do, the more appealing you become.
Akash Thakkar
Nov 5, 20241 min read


Why Game Audio Isn’t Competitive
The key to standing out lies in persistence, personal growth, and professionalism, rather than competing to be the best.
Akash Thakkar
Oct 18, 20243 min read


Keep Going
I was recently talking to Aaron Cherof, a wonderful composer who very recently got his big breaks as a composer. Just last year, he...
Akash Thakkar
Jul 15, 20241 min read


The Myth of “Getting Really Good”
A lot of creatives are taught a common myth: that if they just sit around and get good enough at their craft, everything else will take...
Akash Thakkar
May 27, 20241 min read
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