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When I was first starting out in sound design, the technical basics completely eluded me.

Things like gear, sample rate, etc. etc. etc. bored the hell out of me. Honestly, I still think they’re pretty boring.

Not to say it’s bad to learn the basics — not at all. Learning the basics is extremely important.

So, when I’m asked a basic technical question nowadays, I want to jump to help — still remembering how confused I was when I was starting.

But every basic technical question has already been answered 100000x on the internet by someone really smart… for free. Just a quick google search will reveal that to us.

Sometimes, though, we just need something that is organized in a clear, clean way without needing to search through dozens of different articles.

So, I was absolutely tickled when I found this treasure trove of sound design information from Geoff Cole. It answers literally every technical sound design question we may have from gear, to effects, to setting up a studio, and everything in between.

It doesn’t focus on the creative aspects so much, like knowing whether or not a sound is good, working well with clients, or how to develop your own sound design “voice.”

But don’t worry about all that. Now that someone else has covered all the technical aspects, I can focus on getting you really good at the creative craft of sound design as quickly as possible.

Still, you absolutely have to have a solid handle on the technical side of things before we dive into the creative stuff.

Which is why Geoff’s site is so freaking good. There’s no excuse not to go through it and absorb every bit of material he has.

And once you do, you’ll be prepped and ready to absorb all my upcoming material on creative sound design.



Working in game audio requires a ton of different skills. To succeed, you’ll need a solid mixture of creative, technical, and business skills. While the first two are tough enough, I see so many great sound designers struggling to keep the lights on due to their lack of business skills.

And who can blame them? Very few sound design programs out there teach people how to charge for their work, negotiate, and network in their industry.

That’s why I created two free courses to help you find top-quality paid work, all while building a strong network.


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